RobotMMO Wiki

Introduction and Design Philosophy
RobotMMO is a conceptual open-world MMORPG meant to be a refinement of the MMO genre. Its design is focused on being a wild and vibrant experience rather than an addictive grind.

Currently under development in the design and modeling stage, RobotMMO aims to be a semi-traditional MMORPG with different playable origins and classes in a world with large cities and a vast frontier.

Outwardly resembling "vanilla" Everquest, Dark Age of Camelot and World of Warcraft (the launch versions, before the games were expanded), the actual gaming experience is intended to be rich and unique among MMORPGs. There are a few core ideals in its design:

- Offering new experiences throughout the game and diverse paths of progress. There's more to life than combat.

- Highly varied roles that interact with the world differently. An effective group requires strategy.

- Intuitive game design that reflects unique styles of gameplay. Some people want to grind, but not everyone.

- A living world that interacts with itself in the absence of players but also reacts to their presence. The game will never feel empty, but it won't be immune to scarcity.

Gameplay
The following pages contain information about core gameplay:

- Origins and Classes

- World

- Language

- Factions

- Trading

Setting
RobotMMO is set in a somewhat typical fantasy world, but with architecture and clothing more alike to that of the Renaissance period. The world is inhabited by sentient Robots, who despite their advanced nature only posses medieval technology and form highly disorganized societies. Three Robot settlements have over time grown into cities, and within each city are distinct organizations, political factions and religious groups which do not always coexist peacefully. Additionally, cultural differences between the two more distantly separated cities have given rise to war, and the ongoing military campaigns disrupt normal life for both of them.